6/19/2023 0 Comments Lingo text font![]() "- This property retrieves/assigns an elasticity value. textureCoordinates = m圜oordsFaceList end repeat end repeat Shader.elasticity we must pass "j" to the textureCoordinates, (see Director XDK, "AccessPropRef" IMoaMmXValue Interface) colors = m圜olorsFaceList repeat with j = 1 to nLayersCount textureCoordinates = m圜oordsPropList end repeat - repeat with i = 1 to nFacesCount newMesh ( sResourceName, nFacesCount, nVerticesCount, nNormalsCount, nColorsCount, nCoordsCount, nLayersCount ) Now we call the font member method generateOutlines() with a string and get the vertex list:.First we import the desired font into the cast.This could be used in a vector member e.g. With the undocumented method generateOutlines() you can create a vertex list from any given string using an imported font. 11.1 Undoc'd Parameters in importFileInto()ģD generateOutlines() - font outlines from font members.10.3 Typing Text in the Vector Shape Window.10.2 #extruder property of a vector shape cast member.9.15 The searchPathList Not Affected by clearGlobals.9.9 Mouse Buttons Detected with KeyPressed.9.5 blend property for window opacity (Win only).7.4 Using prepareFrame and exitFrame in a Parent Script.6.5 Using the Inflate() command (8.5 to MX2004).6.3 atan method with 2 parameters (atan2).4.3 image(x,y,depth,switch) - 4th parameter.4.2 copyPixels() with undocumented #dither values.3.2 generateOutlines() - generate font outlines from font members.2.1 #rateShift property of sound playback.1.11 Get/Set getRendererServices().pixelAspectRatio.1.8 Multiple texture coordinates for a newMesh().1.5 supersample filters for antialiasing in Shockwave3D.1.2 #extruder property of a vector shape cast member. ![]() ![]() 1.1 generateOutlines() - font outlines from font members. ![]()
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