An issue preventing the minimum subdivisions quality parameter to be set correctly for the progressive rendering mode is resolved.An issue preventing scrolling with the mouse wheel in the Assets Outliner in specific situations is resolved.The 2D and 3D texture preview swatches no longer render black in GPU mode.An issue causing incorrect Directional light intensity is resolved.An issue preventing soft shadows to be cast from Directional light sources is resolved.An issue preventing soft shadows to be cast from Omni light sources is resolved.V-Ray GPU no longer crashes with scenes that contain materials with SSS or Volumetric translucency and Wrapper materials with the Matte option enabled.The GPU light cache no longer becomes slower when the output image resolution is increased.There is a clear distinction between Rhino not being installed and not being updated to the minimum required version The installer now shows more detailed information on why V-Ray can not be installed for a particular Rhino version.Infinite Planes in blocks are no longer rendered with an incorrect transformation.Changes to the UVW transformation of an object now correctly triggers an interactive rendering update.Uninstalling V-Ray for Rhino 8 now correctly removes all associated plugin folders.Downloading a Cosmos asset using the _vra圜osmos command (and its Download argument) is now possible.Relocating projects that use V-Ray library materials should no longer lead to white materials being displayed in the viewport tx texture files are no longer lost in specific situations. An issue preventing the application of geometry modifier assets by drag and dropping them from the Outliner onto scene objects is resolved.The following parameters are added to the vrayExportVRScene command - StripPaths, HexArrays and HexTransforms.Note that such assets are currently unavailable for creation via the Asset Editor A number of issues related to OSL materials and textures are resolved.Information about the project’s unit of measurement is included when scene objects are exported as.A scripting method for acquiring the current V-Ray plugin version implemented.This greatly improves the process of choosing the correct radius for the caustic photons emission A photon emission disk is now displayed for all custom Sun light sources in the scene.An issue preventing Scatter from updating the guests placement when switching between density textures is resolved.Changing irrelevant texture mapping parameters of an object no longer causes interactive rendering updates.Changes to the UVW transformation of a Scatter host object now correctly affect the Scatter’s density texture placement.This avoids artifacts caused by overlapping faces when the decal is snapped to the surface of another mesh on creation Decal widgets are now automatically created with an offset in the direction of the projector base.It contains shortcuts for the GPU Device Select, V-Ray Denoiser and the VRMesh Viewer standalone applications
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